THRUSTMASTER TWCS THROTTLE
TWCS (Thrustmaster Weapon Control System) throttle: use your left hand to increase your combat speed and manage your spaceship or jet fighter Featuring S.M.A.R.T * (Sliding Motion Advanced Rail Tracks) technology: five ( three) axes fourteen buttons one 8-way Point of View hat switch *Patent pending
S.M.A.R.T technology: unique system of slide rails for perfectly smooth throttle sliding motion – precise and comfortable, with 3.2 inch/80 mm range of travel
5 ( 3) axes: 1 throttle 2-axis mini-stick 1 toggle rudder 1 rotary antenna connector for optional external 3-axis TFRP rudder (16-bit throttle axis = 65635 values / all other axes = 1024 values each)
14 action buttons 8-way PoV hat: two 4-way hat switches 3 buttons one 2-position slider 1 push mini-stick one 8-way Point of View hat switch
Manual toggle rudder with 15° angle and re-centering
Connector for optional external TFRP rudder (sold separately)
Tension screw (accessible via underside of throttle’s base): adjust the S.M.A.R.T mechanism’s resistance to suit your taste
1 mini-stick with push button that can be used for elevation and strafing in space simulation games or for slew control; can also be used for menu selection and validation
1 rotary wheel: easily validate settings or control radio antenna
Ready for cockpit mounting: 2 M6 screw threads for attachment to cockpit 4 rubber foot pads for perfect stability on a desk or cockpitTHRUSTMASTER FLIGHT PRODUCT ECOSYSTEM
This product is part of a range of flight simulation peripherals that can be used in conjunction with one another: a complete ecosystem featuring the FCS flight stick, TWCS throttle, TFRP rudder pedals and MFD (Multi-Functional Display) cockpit panels. These elements are compatible with or without the T.A.R.G.E.T advanced programming software.
This product is not distributed under license from and is in no way endorsed by Microsoft Corporation.
T.A.R.G.E.T PROGRAMMING SOFTWARE
Thrustmaster Advanced pRogramming Graphical EdiTor software: combine with other Thrustmaster devices (so that they are recognized as a single USB device), and load or create specific mapping profiles for each game